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Resonances

  Resonances is an interactive experience, where the audience's mobile devices are synchronized to generate a distributed audiovisual live show, using their screens and vibrators. It was presented in a live performance at ...

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Cellular automata and 3D print.

    This is my first experiment with 3D printing. I wanted to create an object inspired by natural phenomena in order to get an organic feel. The first idea was to use a cellular automata, where the generations stacked on top of ...

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Audioscape – Audio reactive visuals

  I have made a quick experiment with audio reactive visuals to get a hold of Processing 2 new PShape and PShader objects. Using the frequency spectrum of an audio file, a dynamic landscape following the song's rythm is generated in real ...

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GLSL Lighting experiments

  Some images from recent experiments with shaders in Processing, focusing on lighting.     I have adapted the depth of field by Martins Upitis and the light scaterring by Fabien Sanglard shaders and some tips by ...

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Perceptual drummer

  This is a quick sketch of one of my proposals accepted by Intel for its Perceptual Challenge.¬†Perceptual drummer is an application for music enthusiast that turns any surface into a drum pad, creating touchable regions that triggers ...

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Lumen at File Sao Paulo 2013

  Lumen, the studio formed by artist Fernanda Ramos and myself , was selected for exhibiting our interactive installation "Homage to B. Franklin" at File Festival Sao Paulo. You can find some extracts from the media where the piece was ...

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Geometry shaders in Processing

  I have been very interested in shaders since they were added to the beta releases of Processing 2. I am totally new in this strange territory, hopefully what I have learned will serve for those in the same situation. There is a ...