Motion study: human shape


This project is under development.


Visual research project studying shapes created through human motion, inspired by Marey’s chronophotographies. Using volumetric data from motion capture, multiple sequential frames are aggregated over time creating a three dimensional shape.



This resulting shape can also be animated in real-time, altering the perception of the underlying motion.



All animation and rendering happens in real-time in the GPU using compute shaders. Animation is done over the voxelized input, and later rendered using marching cubes algorithm. 


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